Files
jgl_example_project/main.cpp
2025-04-19 16:58:48 -04:00

61 lines
1.8 KiB
C++

#include <JGL/JGL.h>
#include <ReWindow/types/Window.h>
#include <ReWindow/Logger.h>
class Window : public ReWindow::OpenGLWindow {
private:
Vector2 box_pos = Vector2::Zero;
public:
Window(const std::string& title, unsigned int width, unsigned int height) : ReWindow::OpenGLWindow(title, width, height, 2, 1) {}
~Window() override = default;
void InitGL() {
if (!JGL::Init({ GetSize().x, GetSize().y}, 75, 100))
throw std::runtime_error("We encountered an error while initializing JGL.");
glClearColor(0.f, 0.f, 0.f, 0.f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDepthMask(GL_TRUE);
}
void Display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
JGL::Update({ GetSize().x, GetSize().y });
// Rendering goes here.
J2D::Begin(nullptr, true);
J2D::FillRect(Colors::Red, box_pos, {32, 32});
J2D::End();
}
void OnRefresh(float elapsed) override {
// Code that runs every frame (that is not rendering) goes here.
if (IsKeyDown(Keys::W))
box_pos.y -= 240 * GetDeltaTime();
if (IsKeyDown(Keys::S))
box_pos.y += 240 * GetDeltaTime();
if (IsKeyDown(Keys::A))
box_pos.x -= 240 * GetDeltaTime();
if (IsKeyDown(Keys::D))
box_pos.x += 240 * GetDeltaTime();
Display();
ReWindow::OpenGLWindow::SwapBuffers();
}
};
int main() {
auto* window = new Window("title", 1152, 864);
if (!window->Open())
throw std::runtime_error("We encountered an error while opening the window.");
ReWindow::Logger::Debug.EnableConsole(false);
window->SetVsyncEnabled(true);
window->SetResizable(false);
window->InitGL();
while (!window->IsClosing())
window->ManagedRefresh();
}