draw_instanced
This commit is contained in:
@@ -1,6 +1,6 @@
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/*
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/*
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OpenGL loader generated by glad 0.1.36 on Thu Feb 13 06:39:18 2025.
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OpenGL loader generated by glad 0.1.36 on Wed May 7 15:49:23 2025.
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Language/Generator: C/C++
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Language/Generator: C/C++
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Specification: gl
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Specification: gl
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@@ -8,7 +8,9 @@
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Profile: compatibility
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Profile: compatibility
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Extensions:
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Extensions:
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GL_ARB_depth_texture,
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GL_ARB_depth_texture,
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GL_ARB_draw_instanced,
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GL_ARB_framebuffer_object,
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GL_ARB_framebuffer_object,
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GL_ARB_instanced_arrays,
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GL_ARB_shadow,
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GL_ARB_shadow,
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GL_ARB_texture_filter_anisotropic
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GL_ARB_texture_filter_anisotropic
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Loader: True
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Loader: True
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@@ -17,9 +19,9 @@
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Reproducible: False
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Reproducible: False
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Commandline:
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Commandline:
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_ARB_depth_texture,GL_ARB_framebuffer_object,GL_ARB_shadow,GL_ARB_texture_filter_anisotropic"
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_ARB_depth_texture,GL_ARB_draw_instanced,GL_ARB_framebuffer_object,GL_ARB_instanced_arrays,GL_ARB_shadow,GL_ARB_texture_filter_anisotropic"
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Online:
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_texture&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_shadow&extensions=GL_ARB_texture_filter_anisotropic
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_instanced&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_instanced_arrays&extensions=GL_ARB_shadow&extensions=GL_ARB_texture_filter_anisotropic
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*/
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*/
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@@ -2771,6 +2773,7 @@ GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_MAX_SAMPLES 0x8D57
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#define GL_MAX_SAMPLES 0x8D57
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#define GL_INDEX 0x8222
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#define GL_INDEX 0x8222
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
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@@ -2780,6 +2783,16 @@ GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define GL_ARB_depth_texture 1
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#define GL_ARB_depth_texture 1
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GLAPI int GLAD_GL_ARB_depth_texture;
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GLAPI int GLAD_GL_ARB_depth_texture;
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#endif
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#endif
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#ifndef GL_ARB_draw_instanced
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#define GL_ARB_draw_instanced 1
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GLAPI int GLAD_GL_ARB_draw_instanced;
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
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GLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
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#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
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GLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
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#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
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#endif
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#ifndef GL_ARB_framebuffer_object
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#ifndef GL_ARB_framebuffer_object
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#define GL_ARB_framebuffer_object 1
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#define GL_ARB_framebuffer_object 1
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GLAPI int GLAD_GL_ARB_framebuffer_object;
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GLAPI int GLAD_GL_ARB_framebuffer_object;
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@@ -2844,6 +2857,13 @@ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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#endif
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#endif
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#ifndef GL_ARB_instanced_arrays
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#define GL_ARB_instanced_arrays 1
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GLAPI int GLAD_GL_ARB_instanced_arrays;
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typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
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GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
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#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
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#endif
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#ifndef GL_ARB_shadow
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#ifndef GL_ARB_shadow
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#define GL_ARB_shadow 1
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#define GL_ARB_shadow 1
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GLAPI int GLAD_GL_ARB_shadow;
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GLAPI int GLAD_GL_ARB_shadow;
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26
src/glad.c
26
src/glad.c
@@ -1,6 +1,6 @@
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/*
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/*
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OpenGL loader generated by glad 0.1.36 on Thu Feb 13 06:39:18 2025.
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OpenGL loader generated by glad 0.1.36 on Wed May 7 15:49:23 2025.
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Language/Generator: C/C++
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Language/Generator: C/C++
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Specification: gl
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Specification: gl
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@@ -8,7 +8,9 @@
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Profile: compatibility
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Profile: compatibility
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Extensions:
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Extensions:
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GL_ARB_depth_texture,
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GL_ARB_depth_texture,
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GL_ARB_draw_instanced,
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GL_ARB_framebuffer_object,
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GL_ARB_framebuffer_object,
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GL_ARB_instanced_arrays,
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GL_ARB_shadow,
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GL_ARB_shadow,
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GL_ARB_texture_filter_anisotropic
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GL_ARB_texture_filter_anisotropic
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Loader: True
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Loader: True
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@@ -17,9 +19,9 @@
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Reproducible: False
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Reproducible: False
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Commandline:
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Commandline:
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_ARB_depth_texture,GL_ARB_framebuffer_object,GL_ARB_shadow,GL_ARB_texture_filter_anisotropic"
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_ARB_depth_texture,GL_ARB_draw_instanced,GL_ARB_framebuffer_object,GL_ARB_instanced_arrays,GL_ARB_shadow,GL_ARB_texture_filter_anisotropic"
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Online:
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_texture&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_shadow&extensions=GL_ARB_texture_filter_anisotropic
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_instanced&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_instanced_arrays&extensions=GL_ARB_shadow&extensions=GL_ARB_texture_filter_anisotropic
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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@@ -818,9 +820,13 @@ PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
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PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
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PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
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int GLAD_GL_ARB_depth_texture = 0;
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int GLAD_GL_ARB_depth_texture = 0;
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int GLAD_GL_ARB_draw_instanced = 0;
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int GLAD_GL_ARB_framebuffer_object = 0;
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int GLAD_GL_ARB_framebuffer_object = 0;
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int GLAD_GL_ARB_instanced_arrays = 0;
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int GLAD_GL_ARB_shadow = 0;
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int GLAD_GL_ARB_shadow = 0;
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int GLAD_GL_ARB_texture_filter_anisotropic = 0;
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int GLAD_GL_ARB_texture_filter_anisotropic = 0;
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PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
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PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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@@ -841,6 +847,7 @@ PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
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static void load_GL_VERSION_1_0(GLADloadproc load) {
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static void load_GL_VERSION_1_0(GLADloadproc load) {
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if(!GLAD_GL_VERSION_1_0) return;
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if(!GLAD_GL_VERSION_1_0) return;
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
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@@ -1416,6 +1423,11 @@ static void load_GL_VERSION_2_1(GLADloadproc load) {
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glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
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glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
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}
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}
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static void load_GL_ARB_draw_instanced(GLADloadproc load) {
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if(!GLAD_GL_ARB_draw_instanced) return;
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glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
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glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
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}
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static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
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static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
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if(!GLAD_GL_ARB_framebuffer_object) return;
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if(!GLAD_GL_ARB_framebuffer_object) return;
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glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
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glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
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@@ -1439,10 +1451,16 @@ static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
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glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
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glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
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glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
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glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
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}
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}
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static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
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if(!GLAD_GL_ARB_instanced_arrays) return;
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glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
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}
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static int find_extensionsGL(void) {
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static int find_extensionsGL(void) {
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if (!get_exts()) return 0;
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if (!get_exts()) return 0;
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GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
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GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
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GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
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GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
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GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
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GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays");
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GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow");
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GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow");
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GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
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GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
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free_exts();
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free_exts();
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@@ -1515,7 +1533,9 @@ int gladLoadGLLoader(GLADloadproc load) {
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load_GL_VERSION_2_1(load);
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load_GL_VERSION_2_1(load);
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if (!find_extensionsGL()) return 0;
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if (!find_extensionsGL()) return 0;
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load_GL_ARB_draw_instanced(load);
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load_GL_ARB_framebuffer_object(load);
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load_GL_ARB_framebuffer_object(load);
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load_GL_ARB_instanced_arrays(load);
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return GLVersion.major != 0 || GLVersion.minor != 0;
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return GLVersion.major != 0 || GLVersion.minor != 0;
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}
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}
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