84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/// ReMixer
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/// A Public Domain C++ Audio Playback Library
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/// By william @ RedactedSoftware. Thanks to Dawsh & Maxine.
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/// (c) 2024 Redacted Software
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/// This work is explicitly dedicated to the public domain, for the hopeful betterment of the software industry.
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/// @file main.cpp
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/// @desc This file is the program code for the ReMixer-Test program.
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/// @edit 2024-08-30
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#include <iostream>
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#include <vorbis/codec.h>
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#include <vorbis/vorbisfile.h>
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#include <iostream>
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#include <fstream>
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#include <thread>
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#include <ReMixer/stream.h>
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#include <ReMixer/sound.h>
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#include <ReMixer/PulseSubsystem.h>
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#include <ReMixer/ReMixer.h>
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[[noreturn]] int main() {
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using namespace ReMixer;
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using namespace std::chrono_literals;
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uint measurement = 44.1_kHz;
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PulseAudioSubsystem server = PulseAudioSubsystem("PulseAudio Test");
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server.OnServerInfo += [] (const pa_server_info* info) {
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std::cout << info->host_name << " @ " << info->user_name << ", "
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<< info->server_name << " v" << info->server_version << ", "
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<< "default sink: " << info->default_sink_name << ", "
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<< "default source" << info->default_source_name << std::endl;
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};
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PulseStream test_stream = server.CreateStream("Test Stream");
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//PulseStream test_stream2 = test.CreateStream("Another Test Stream");
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//Sound test_sound = Sound::FromPCMFile("output.raw");
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Sound test_sound = Sound::FromOGGVorbisFile("wind.ogg");
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Sound sine_sound = Sound::FromSineWave(5.f, 0.0025f, 3000, 0);
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Sound sawtooth_sound = Sound::FromSawtoothWave(5.f, 0.025f, 2000, 0);
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Sound triangle_sound = Sound::FromTriangleWave(5.f, 0.025f, 2000, 0);
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Sound square_sound = Sound::FromSquareWave(5.f, 0.025f, 2000, 0);
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server.Play(test_stream, sine_sound);
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server.Play(test_stream, sawtooth_sound);
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server.Play(test_stream, triangle_sound);
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server.Play(test_stream, square_sound);
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server.Play(test_stream, test_sound);
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//test_sound = test_sound + ogg_test_sound;
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//std::cout << "Sound Playback Length: " << wave_test.PlaybackLength() << " seconds." << std::endl;
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//std::thread playback_thread([](PulseAudioSubsystem system, PulseStream stream, Sound sound){
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//system.Play(stream, sound);
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//}, test, test_stream, wave_test);
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while (true) {
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std::this_thread::sleep_for(25ms);
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}
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//test.Play(test_stream2, ogg_test_sound);
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std::cout << "This text will print after the sound plays." << std::endl;
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return 0;
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}
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//Windows :(
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#ifdef _WIN32
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extern "C" {
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int wmain(int argc, wchar_t* argv[]) {
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return main();
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}
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}
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#endif |