54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/// ReMixer
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/// A Public Domain C++ Audio Playback Library
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/// By william @ RedactedSoftware. Thanks to Dawsh & Maxine.
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/// (c) 2024 Redacted Software
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/// This work is explicitly dedicated to the public domain, for the hopeful betterment of the software industry.
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/// @file StreamManager.h
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/// @desc This class manages internal creation and storage of active Streams.
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/// @edit 2024-08-06
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#include <iostream>
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#include <vorbis/codec.h>
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#include <vorbis/vorbisfile.h>
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#include <iostream>
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#include <fstream>
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#include <thread>
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#include <ReMixer/stream.h>
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#include <ReMixer/sound.h>
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#include <ReMixer/PulseSubsystem.h>
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#include <ReMixer/ReMixer.h>
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[[noreturn]] int main() {
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using namespace ReMixer;
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using namespace std::chrono_literals;
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PulseAudioSubsystem test = PulseAudioSubsystem("PulseAudio Test");
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PulseStream test_stream = test.CreateStream("Test Stream");
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PulseStream test_stream2 = test.CreateStream("Another Test Stream");
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Sound test_sound = Sound::FromPCMFile("output.raw");
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Sound ogg_test_sound = Sound::FromOGGVorbisFile("song.ogg");
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test.Play(test_stream, test_sound);
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//test.Play(test_stream2, ogg_test_sound);
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while(true)
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{
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//std::this_thread::sleep_for(25ms);
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}
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return 0;
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}
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//Windows :(
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#ifdef _WIN32
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extern "C" {
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int wmain(int argc, wchar_t* argv[]) {
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return main();
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}
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}
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#endif |