Slow progress on this laptop.
This commit is contained in:
@@ -8,6 +8,8 @@
|
||||
/// @desc A PulseAudio implementation of the AudioSubsystem class.
|
||||
/// @edit 2024-08-29
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <pulse/pulseaudio.h>
|
||||
#include <pulse/thread-mainloop.h>
|
||||
#include <iostream>
|
||||
@@ -16,22 +18,28 @@
|
||||
#include <pulse/stream.h>
|
||||
#include <pulse/introspect.h>
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <ReMixer/SoundSubsystem.h>
|
||||
#include <ReMixer/stream.h>
|
||||
|
||||
#include <format>
|
||||
#include <map>
|
||||
|
||||
#include "ReMixer/IAudioDevice.hpp"
|
||||
|
||||
namespace ReMixer
|
||||
{
|
||||
namespace PulseAudio {
|
||||
class PulseDevice : public IAudioDevice {
|
||||
public:
|
||||
PulseDevice(const AudioDeviceInfo& info);
|
||||
PulseDevice(const AudioDeviceInfo& info, uint32_t buffer_size_frames);
|
||||
~PulseDevice() override;
|
||||
|
||||
bool Initialize(const AudioFormat &requestedFormat, uint32_t bufferSizeFrames) override;
|
||||
void Shutdown() override;
|
||||
bool Start() override;
|
||||
bool Stop() override;
|
||||
bool IsRunning() const override;
|
||||
|
||||
void
|
||||
|
||||
|
||||
};
|
||||
|
@@ -1,8 +1,21 @@
|
||||
//
|
||||
// Created by dawsh on 7/18/25.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#ifndef WASAPIDEVICE_HPP
|
||||
#define WASAPIDEVICE_HPP
|
||||
#include <ReMixer/IAudioDevice.hpp>
|
||||
|
||||
#endif //WASAPIDEVICE_HPP
|
||||
namespace ReMixer {
|
||||
namespace Wasapi {
|
||||
class WasapiDevice : public IAudioDevice {
|
||||
public:
|
||||
WasapiDevice(const AudioDeviceInfo& info);
|
||||
~WasapiDevice();
|
||||
|
||||
bool Initialize(const AudioFormat& requested_format, uint32_t buffer_size_frames) override;
|
||||
void Shutdown() override;
|
||||
bool Start() override;
|
||||
bool Stop() override;
|
||||
bool IsRunning() const override;
|
||||
|
||||
SetPl
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "AudioFormat.hpp"
|
||||
#include <ReMixer/AudioFormat.hpp>
|
||||
#include "ReMixer.h"
|
||||
|
||||
namespace ReMixer {
|
||||
@@ -18,9 +18,23 @@ namespace ReMixer {
|
||||
|
||||
class IAudioDevice;
|
||||
|
||||
using PlaybackCallback = std::;
|
||||
using CaptureCallback = 0;
|
||||
using DeviceStateCallback = 0;
|
||||
/// Playback callback: client fills the buffer with audio data.
|
||||
/// @param outputBuffer (raw bytes)
|
||||
/// @param framesToRender
|
||||
/// @param userData (passed at initalization)
|
||||
/// @return number of frames actually rendered. If less than framesToRender, indicates end of stream or underrun.
|
||||
using PlaybackCallback = std::function<size_t(void* outputBuffer, uint32_t framesToRender, void* userData)>;
|
||||
|
||||
/// Capture callback: client receives audio data from the device.
|
||||
/// @param inputBuffer (raw bytes)
|
||||
/// @param framesCaptured
|
||||
/// @param userData (passed at init)
|
||||
/// @return void (or could return a status)
|
||||
using CaptureCallback = std::function<void(void* outputBuffer, uint32_t framesToRender, void* userData)>;
|
||||
|
||||
/// Device state change callback (e.g. device unplugged, format changed).
|
||||
/// Arguments: device, newStatus.
|
||||
using DeviceStateCallback = std::function<void(IAudioDevice& device, bool isRunning)>; // Simplified for now.
|
||||
|
||||
/// Represents the physical or logical audio hardware device. It's responsible for managing the connection to the
|
||||
/// underlying audio API, enumerating streams, and providing device-specific properties.
|
||||
@@ -42,6 +56,10 @@ namespace ReMixer {
|
||||
virtual bool Stop() = 0;
|
||||
virtual bool IsRunning() const = 0;
|
||||
|
||||
|
||||
virtual void SetPlaybackCallback(PlaybackCallback callback, void* user_data = nullptr) = 0;
|
||||
virtual void SetCaptureCallback(CaptureCallback callback, void* user_data = nullptr);
|
||||
|
||||
virtual AudioDeviceInfo GetInfo() const = 0;
|
||||
virtual AudioFormat GetActualFormat() const = 0;
|
||||
virtual uint32_t GetActualBufferSizeFrames() const = 0;
|
||||
@@ -51,7 +69,6 @@ namespace ReMixer {
|
||||
template <typename T>
|
||||
T* AsPlatformSpecific() { return dynamic_cast<T>(*this); }
|
||||
|
||||
virtual AudioDeviceInfo GetInfo() const = 0;
|
||||
|
||||
|
||||
/// @param type indicates if it's a playback or capture stream.
|
||||
|
@@ -32,19 +32,6 @@ namespace ReMixer {
|
||||
STEREO = true
|
||||
};
|
||||
|
||||
/// Playback callback: client fills the buffer with audio data.
|
||||
/// @param outputBuffer (raw bytes)
|
||||
/// @param framesToRender
|
||||
/// @param userData (passed at initalization)
|
||||
/// @return number of frames actually rendered. If less than framesToRender, indicates end of stream or underrun.
|
||||
using PlaybackCallback = std::function<size_t(void* outputBuffer, uint32_t framesToRender, void* userData)>;
|
||||
|
||||
/// Capture callback: client receives audio data from the device.
|
||||
/// @param inputBuffer (raw bytes)
|
||||
/// @param framesCaptured
|
||||
/// @param userData (passed at init)
|
||||
/// @return void (or could return a status)
|
||||
using CaptureCallback = std::function<void(void* outputBuffer, uint32_t framesToRender, void* userData)>;
|
||||
|
||||
/// Represents an audio data pathway (e.g. a playback stream, a capture stream).
|
||||
/// It's responsible for managing the actual flow of audio data to or from the device,
|
||||
|
@@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <Event.h>
|
||||
|
||||
namespace ReMixer {
|
||||
class Stream;
|
||||
|
||||
/// TODO: Equalizer Effect
|
||||
/// TODO: Compressor Effect
|
||||
/// TODO: Reverb Effect
|
||||
/// TODO: Chorus Effect
|
||||
/// TODO: Distortion Effect
|
||||
/// TODO: Echo Effect
|
||||
/// TODO: Flange Effect
|
||||
/// TODO: Pitch Shift Effect
|
||||
/// TODO: Tremolo Effect
|
||||
/// TODO: Positional Sound Object?
|
||||
|
||||
/// Physical representation of Pulse-Code-Modulated sound data.
|
||||
class PCM { };
|
||||
|
||||
class Decibels { };
|
||||
|
||||
enum class SoundApi
|
||||
{
|
||||
PulseAudio, /// Currently supported.
|
||||
ALSA, /// Not yet supported.
|
||||
PipeWire, /// Not yet supported.
|
||||
WASAPI, /// Work-in-progress support.
|
||||
OSS, /// Not yet supported.
|
||||
CoreAudio /// Support not planned.
|
||||
};
|
||||
|
||||
|
||||
class AudioDevice {};
|
||||
class PlaybackDevice : public AudioDevice {};
|
||||
class RecordingDevice : public AudioDevice {};
|
||||
|
||||
/// An abstract class that defines the SoundSubsystem which will be used by the higher-level ReMixer API.
|
||||
/// Since it is common for sound APIs to operate on a separate (or even multiple) threads,
|
||||
/// The subsystem also functions as a "controller" that manages these separate threads.
|
||||
/// Therefore, it is safe to use in a single-threaded application.
|
||||
class SoundSubsystem
|
||||
{
|
||||
public:
|
||||
SoundSubsystem() {}
|
||||
|
||||
std::vector<AudioDevice> GetAudioDevices();
|
||||
std::vector<PlaybackDevice> GetPlaybackDevices();
|
||||
std::vector<RecordingDevice> GetRecordingDevices();
|
||||
|
||||
std::string GetPlaybackDevice();
|
||||
std::string GetRecordingDevice();
|
||||
void SetPlaybackDevice();
|
||||
void SetRecordingDevice();
|
||||
|
||||
void SetMasterVolume(Decibels db);
|
||||
|
||||
protected:
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
/// A Windows Sound API implementation of the SoundSubsystem.
|
||||
class WASAPISubsystem : public SoundSubsystem
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
}
|
@@ -1,48 +0,0 @@
|
||||
/// ReMixer
|
||||
/// A Public Domain C++ Audio Playback Library
|
||||
/// By william @ RedactedSoftware. Thanks to Dawsh & Maxine.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is explicitly dedicated to the public domain, for the hopeful betterment of the software industry.
|
||||
|
||||
/// @file StreamManager.h
|
||||
/// @desc This class manages internal creation and storage of active Streams.
|
||||
/// @edit 2024-08-06
|
||||
|
||||
#pragma once
|
||||
#include <map>
|
||||
#include "IStream.hpp"
|
||||
|
||||
class TakenStreamIDException : public std::exception
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
//class StreamManager {
|
||||
//public:
|
||||
//static std::map<uint16_t, Stream *> streamList;
|
||||
|
||||
//StreamManager();
|
||||
//StreamManager(const StreamManager&);
|
||||
// Get stream using handle
|
||||
//static Stream *GetStream(uint16_t handle)
|
||||
//{
|
||||
// return streamList.at(handle);
|
||||
//}
|
||||
// Return Stream handle
|
||||
// TODO:
|
||||
/*static Stream* CreateStream()
|
||||
{
|
||||
|
||||
// Can we create the stream here and assign the handle on our side?
|
||||
// or do you need to change it from outside
|
||||
}
|
||||
static void AddStream(Stream* stream)
|
||||
{
|
||||
streamList.emplace(stream->handle, stream);
|
||||
}
|
||||
// Iterator maybe?
|
||||
// Fuck if I know what type is returned.
|
||||
auto begin() { return streamList.begin(); };
|
||||
auto end() { return streamList.end(); };
|
||||
|
||||
};*/
|
@@ -1,8 +0,0 @@
|
||||
//
|
||||
// Created by josh on 7/16/25.
|
||||
//
|
||||
|
||||
#ifndef WASAPIDEVICE_HPP
|
||||
#define WASAPIDEVICE_HPP
|
||||
|
||||
#endif //WASAPIDEVICE_HPP
|
Reference in New Issue
Block a user