#include #include int main() { auto* bmp = new RTexture("testImages/1.bmp", {RTextureFlag::INVERT_Y}); std::cout << "Bitmap Width: " << bmp->width << std::endl; std::cout << "Bitmap Height: " << bmp->height << std::endl; if (bmp->format == RTextureFormat::RGB) std::cout << "Bitmap Format: RGB" << std::endl; if (bmp->format == RTextureFormat::RGBA) std::cout << "Bitmap Format: RGBA" << std::endl; delete bmp; auto* png = new RTexture("testImages/1.png", {RTextureFlag::INVERT_Y}); std::cout << "PNG width: " << png->width << std::endl; std::cout << "PNG height: " << png->height << std::endl; if (png->format == RTextureFormat::RGB) std::cout << "PNG Format: RGB" << std::endl; if (png->format == RTextureFormat::RGBA) std::cout << "PNG Format: RGBA" << std::endl; delete png; }