#include #include using namespace ReImage; int main() { auto* bmp = new Image("testImages/1.bmp", {TextureFlag::INVERT_Y}); std::cout << "Bitmap Width: " << bmp->getWidth() << std::endl; std::cout << "Bitmap Height: " << bmp->getHeight() << std::endl; if (bmp->getTextureFormat() == TextureFormat::RGB) std::cout << "Bitmap Format: RGB" << std::endl; if (bmp->getTextureFormat() == TextureFormat::RGBA) std::cout << "Bitmap Format: RGBA" << std::endl; delete bmp; auto* png = new Image("testImages/1.png", TextureFlag::INVERT_Y); std::cout << "PNG width: " << png->getWidth() << std::endl; std::cout << "PNG height: " << png->getHeight() << std::endl; if (png->getTextureFormat() == TextureFormat::RGB) std::cout << "PNG Format: RGB" << std::endl; if (png->getTextureFormat() == TextureFormat::RGBA) std::cout << "PNG Format: RGBA" << std::endl; delete png; }