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Release-1.
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main
Author | SHA1 | Date | |
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cf90f057fe |
@@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.18)
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project(ReTexture
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project(ReImage
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VERSION 1.0
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LANGUAGES CXX
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)
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@@ -11,6 +11,11 @@ include(cmake/CPM.cmake)
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set(CMAKE_CXX_STANDARD 20)
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CPMAddPackage(
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NAME mcolor
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URL https://git.redacted.cc/maxine/mcolor/archive/Prerelease-4.zip
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)
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file(GLOB_RECURSE HEADERS "include/*.h")
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file(GLOB_RECURSE SOURCES "src/*.cpp")
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file(COPY "testImages" DESTINATION "${PROJECT_BINARY_DIR}")
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@@ -20,16 +25,22 @@ if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
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endif()
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if (UNIX AND NOT APPLE)
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add_library(ReTexture SHARED ${SOURCES} ${HEADERS})
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add_library(ReImage SHARED ${SOURCES} ${HEADERS})
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endif()
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if (WIN32)
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add_library(ReTexture STATIC ${SOURCES} ${HEADERS})
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add_library(ReImage STATIC ${SOURCES} ${HEADERS})
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endif()
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target_include_directories(ReTexture PUBLIC ${PROJECT_SOURCE_DIR}/include)
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add_executable(ReTextureTest main.cpp)
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target_include_directories(
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ReImage PUBLIC
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${PROJECT_SOURCE_DIR}/include
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${mcolor_SOURCE_DIR}/include
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set_target_properties(ReTexture PROPERTIES LINKER_LANGUAGE CXX)
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set_target_properties(ReTextureTest PROPERTIES LINKER_LANGUAGE CXX)
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target_link_libraries(ReTextureTest PUBLIC ReTexture)
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)
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add_executable(ReImageTest main.cpp)
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set_target_properties(ReImage PROPERTIES LINKER_LANGUAGE CXX)
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set_target_properties(ReImageTest PROPERTIES LINKER_LANGUAGE CXX)
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target_link_libraries(ReImage PUBLIC mcolor)
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target_link_libraries(ReImageTest PUBLIC ReImage)
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31
include/ReImage/Image.h
Normal file
31
include/ReImage/Image.h
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@@ -0,0 +1,31 @@
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#pragma once
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#include <vector>
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#include <string>
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#include <ReImage/flags.h>
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#include <Color4.hpp>
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namespace ReImage {
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class Image {
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private:
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unsigned int width = 0;
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unsigned int height = 0;
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TextureFormat format;
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TextureFlag flags;
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Image(std::vector<unsigned char>& pixel_data, TextureFormat format, unsigned int width, unsigned int height);
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void load(const std::string& file);
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void loadBMP(const std::string& file);
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void loadPNG(const std::string& file);
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void invertY();
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public:
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std::vector<unsigned char> pixel_data;
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Image(const std::string& file, const TextureFlag& flags);
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Image(const Color4* data, const size_t& length, unsigned int width, unsigned int height, TextureFlag flags = TextureFlag::NONE);
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Image(const Color3* data, const size_t& length, unsigned int width, unsigned int height, TextureFlag flags = TextureFlag::NONE);
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Image downscale(unsigned int rhs);
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[[nodiscard]] unsigned int getWidth() const;
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[[nodiscard]] unsigned int getHeight() const;
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TextureFormat getTextureFormat();
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TextureFlag getFlags();
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};
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}
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@@ -1,10 +1,9 @@
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#pragma once
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namespace ReTexture {
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namespace ReImage {
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enum TextureFlag {
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NONE = 0,
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INVERT_Y = 1,
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INVERT_X = 2,
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};
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inline TextureFlag operator|(TextureFlag a, TextureFlag b) {
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@@ -1,29 +0,0 @@
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#pragma once
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#include <vector>
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#include <string>
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#include <ReTexture/flags.h>
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namespace ReTexture {
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class SoftwareTexture {
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private:
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unsigned int width = 0;
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unsigned int height = 0;
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TextureFormat format;
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TextureFlag flags;
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void load(const std::string& file);
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void loadBMP(const std::string& file);
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void loadPNG(const std::string& file);
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void invertY();
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public:
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std::vector<unsigned char> pixelData;
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explicit SoftwareTexture(const std::string& file);
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SoftwareTexture(const std::string& file, const TextureFlag& flags);
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SoftwareTexture(const std::vector<unsigned char>& pixel_data, TextureFormat format, unsigned int width, unsigned int height);
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SoftwareTexture downscale(unsigned int rhs);
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[[nodiscard]] unsigned int getWidth() const;
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[[nodiscard]] unsigned int getHeight() const;
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TextureFormat getTextureFormat();
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TextureFlag getFlags();
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};
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}
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8
main.cpp
8
main.cpp
@@ -1,9 +1,9 @@
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#include <ReTexture/Texture.h>
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#include <ReImage/Image.h>
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#include <iostream>
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using namespace ReTexture;
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using namespace ReImage;
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int main() {
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auto* bmp = new SoftwareTexture("testImages/1.bmp", {TextureFlag::INVERT_Y});
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auto* bmp = new Image("testImages/1.bmp", {TextureFlag::INVERT_Y});
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std::cout << "Bitmap Width: " << bmp->getWidth() << std::endl;
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std::cout << "Bitmap Height: " << bmp->getHeight() << std::endl;
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@@ -14,7 +14,7 @@ int main() {
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std::cout << "Bitmap Format: RGBA" << std::endl;
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delete bmp;
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auto* png = new SoftwareTexture("testImages/1.png", TextureFlag::INVERT_Y);
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auto* png = new Image("testImages/1.png", TextureFlag::INVERT_Y);
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std::cout << "PNG width: " << png->getWidth() << std::endl;
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std::cout << "PNG height: " << png->getHeight() << std::endl;
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@@ -1,35 +1,36 @@
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#include <fstream>
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#include <algorithm>
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#include <ReTexture/Texture.h>
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#include <ReImage/Image.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include <stb_image_resize2.h>
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namespace ReTexture {
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namespace ReImage {
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SoftwareTexture::SoftwareTexture(const std::string &file, const TextureFlag& flags) {
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Image::Image(const std::string &file, const TextureFlag& flags) {
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load(file);
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if (flags & TextureFlag::INVERT_Y)
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if (flags& TextureFlag::INVERT_Y)
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invertY();
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this->flags = flags;
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}
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SoftwareTexture::SoftwareTexture(const std::string &file) {
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*this = SoftwareTexture(file, {});
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}
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SoftwareTexture::SoftwareTexture(const std::vector<unsigned char>& pixel_data, TextureFormat format, unsigned int width, unsigned int height) {
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pixelData = pixel_data;
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Image::Image(const Color4* data, const size_t& length, unsigned int width, unsigned int height, TextureFlag flags) {
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pixel_data.resize(length * 4);
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memcpy(pixel_data.data(), data, length * sizeof(Color4));
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this->width = width;
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this->height = height;
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this->format = format;
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this->flags = TextureFlag::NONE;
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this->format = TextureFormat::RGBA;
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if (flags & INVERT_Y)
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invertY();
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this->flags = flags;
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}
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void SoftwareTexture::load(const std::string &file) {
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void Image::load(const std::string& file) {
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std::ifstream ifStream(file, std::ios::in | std::ios::binary);
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unsigned char bmpFileHeader[14];
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@@ -45,7 +46,7 @@ namespace ReTexture {
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loadPNG(file);
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}
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void SoftwareTexture::loadBMP(const std::string &file) {
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void Image::loadBMP(const std::string &file) {
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std::ifstream bmpFile(file, std::ios::in | std::ios::binary);
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if (!bmpFile.is_open())
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return;
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@@ -60,22 +61,22 @@ namespace ReTexture {
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height = bmpInfoHeader[8] + (bmpInfoHeader[9] << 8) + (bmpInfoHeader[10] << 16) + (bmpInfoHeader[11] << 24);
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int rowPadded = (width * 3 + 3) & (~3);
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pixelData.resize(width * height * 3);
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pixel_data.resize(width * height * 3);
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std::vector<unsigned char> rowData(rowPadded);
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for (int y = height - 1; y >= 0; --y) {
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bmpFile.read(reinterpret_cast<char *>(rowData.data()), rowPadded);
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for (int x = 0; x < width; ++x) {
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pixelData[(y * width + x) * 3 + 2] = rowData[x * 3 + 0];
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pixelData[(y * width + x) * 3 + 1] = rowData[x * 3 + 1];
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pixelData[(y * width + x) * 3 + 0] = rowData[x * 3 + 2];
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pixel_data[(y * width + x) * 3 + 2] = rowData[x * 3 + 0];
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pixel_data[(y * width + x) * 3 + 1] = rowData[x * 3 + 1];
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pixel_data[(y * width + x) * 3 + 0] = rowData[x * 3 + 2];
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}
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}
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bmpFile.close();
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format = TextureFormat::RGB;
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}
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void SoftwareTexture::loadPNG(const std::string &file) {
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void Image::loadPNG(const std::string& file) {
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int channels, w, h;
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unsigned char* imageData = stbi_load(file.c_str(), &w, &h, &channels, 0);
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@@ -91,11 +92,11 @@ namespace ReTexture {
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if (channels == 4)
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format = TextureFormat::RGBA;
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pixelData.assign(imageData, imageData + width * height * channels);
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pixel_data.assign(imageData, imageData + width * height * channels);
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stbi_image_free(imageData);
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}
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void SoftwareTexture::invertY() {
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void Image::invertY() {
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unsigned int rowSize;
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if (format == TextureFormat::RGB)
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rowSize = width * 3;
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@@ -104,41 +105,62 @@ namespace ReTexture {
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std::vector<unsigned char> temp(rowSize);
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for (unsigned int y = 0; y < height / 2; ++y) {
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unsigned char *topRow = &pixelData[y * rowSize];
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unsigned char *bottomRow = &pixelData[(height - y - 1) * rowSize];
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unsigned char *topRow = &pixel_data[y * rowSize];
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unsigned char *bottomRow = &pixel_data[(height - y - 1) * rowSize];
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std::copy(bottomRow, bottomRow + rowSize, temp.begin());
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std::copy(topRow, topRow + rowSize, bottomRow);
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std::copy(temp.begin(), temp.end(), topRow);
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}
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}
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unsigned int SoftwareTexture::getWidth() const {
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unsigned int Image::getWidth() const {
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return width;
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}
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unsigned int SoftwareTexture::getHeight() const {
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unsigned int Image::getHeight() const {
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return height;
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}
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TextureFormat SoftwareTexture::getTextureFormat() {
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TextureFormat Image::getTextureFormat() {
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return format;
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}
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TextureFlag SoftwareTexture::getFlags() {
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TextureFlag Image::getFlags() {
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return flags;
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}
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SoftwareTexture SoftwareTexture::downscale(unsigned int rhs) {
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Image Image::downscale(unsigned int rhs) {
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std::vector<unsigned char> result;
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if (format == TextureFormat::RGB)
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result.resize((width / rhs) * (height / rhs) * 3),
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stbir_resize_uint8_linear(pixelData.data(), width, height, 0, result.data(), (width / rhs), (height / rhs), 0, stbir_pixel_layout::STBIR_RGB);
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stbir_resize_uint8_linear(pixel_data.data(), width, height, 0, result.data(), (width / rhs), (height / rhs), 0, stbir_pixel_layout::STBIR_RGB);
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else if (format == TextureFormat::RGBA)
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result.resize((width / rhs) * (height / rhs) * 4),
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stbir_resize_uint8_linear(pixelData.data(), width, height, 0, result.data(), (width / rhs), (height / rhs), 0, stbir_pixel_layout::STBIR_RGBA);
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stbir_resize_uint8_linear(pixel_data.data(), width, height, 0, result.data(), (width / rhs), (height / rhs), 0, stbir_pixel_layout::STBIR_RGBA);
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return SoftwareTexture(result, format, (width / rhs), (height / rhs));
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return Image(result, format, (width / rhs), (height / rhs));
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}
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Image::Image(std::vector<unsigned char>& pixel_data, TextureFormat format, unsigned int width, unsigned int height) {
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this->pixel_data = pixel_data;
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this->width = width;
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this->height = height;
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this->format = format;
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this->flags = TextureFlag::NONE;
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}
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Image::Image(const Color3* data, const size_t& length, unsigned int width, unsigned int height, TextureFlag flags) {
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pixel_data.resize(length * 3);
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memcpy(pixel_data.data(), data, length * sizeof(Color3));
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this->width = width;
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this->height = height;
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this->format = TextureFormat::RGB;
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if (flags & INVERT_Y)
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invertY();
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this->flags = flags;
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}
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}
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