Files
DemoGame/include/Game/scene/Loading.h

18 lines
460 B
C++

#pragma once
#include <Engine/types/Scene.h>
#include <JGL/types/RenderTarget.h>
class LoadingScreen final : public Engine::Scene {
protected:
float elapsed = 0.0f;
float angle = 0.0f;
Texture* RedactedSoftware = nullptr;
public:
explicit LoadingScreen(const std::string& name) : Scene(name) {}
void Init() final;
void Update() final;
void Render(JGL::RenderTarget* render_target = nullptr) final;
~LoadingScreen() final;
};