Make child entites work. z-sort entity list before rendering. entites have a creation timestamp.
12 lines
189 B
C++
12 lines
189 B
C++
#pragma once
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#include <Engine/Entity/Renderable.h>
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namespace Engine {
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class Hud;
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}
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class Engine::Hud : public Engine::Renderable {
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public:
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Hud() : Renderable({0, 0}, 0, 0) {};
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};
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