Files
DemoGame/include/Game/entity/Box.h

14 lines
436 B
C++

#pragma once
#include <Engine/types/entity/InstancedSprite.h>
namespace Game {
class Box;
}
class Game::Box final : public Engine::InstancedSprite {
public:
void Update() final;
public:
explicit Box(const Vector2& position, unsigned int depth = 0, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, depth, "assets/sprites/Re3D.png", rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png") {}
};