Files
DemoGame/main.cpp
Redacted 6664925621 Refactor & More.
Changed the entity system to utilize mix-ins.

Added instanced sprites.

Texture support.
2025-01-03 19:28:58 -05:00

24 lines
557 B
C++

#include <Engine/Globals.h>
#include <Game/scene/Loading.h>
#include <Game/scene/ControllableBox.h>
using namespace JGL;
void CreateScenes() {
auto ld = new LoadingScreen("LoadingScreen");
Globals::SceneList.push_back(ld);
auto cb = new ControllableBox("Scene0");
Globals::SceneList.push_back(cb);
};
int main() {
Globals::Window = new Engine::DemoGameWindow("Demo Game", 1024, 896);
CreateScenes();
Globals::ChangeScene("LoadingScreen");
while (Globals::Window->IsAlive())
Globals::Window->ManagedRefresh();
}