Files
DemoGame/include/Game/scene/Loading.h
Redacted 6664925621 Refactor & More.
Changed the entity system to utilize mix-ins.

Added instanced sprites.

Texture support.
2025-01-03 19:28:58 -05:00

18 lines
466 B
C++

#pragma once
#include <Engine/types/scene/Scene.h>
#include <JGL/types/RenderTarget.h>
class LoadingScreen final : public Engine::Scene {
protected:
float elapsed = 0.0f;
float angle = 0.0f;
Texture* RedactedSoftware = nullptr;
public:
explicit LoadingScreen(const std::string& name) : Scene(name) {}
void Init() final;
void Update() final;
void Render(JGL::RenderTarget* render_target = nullptr) final;
~LoadingScreen() final;
};