Changed the entity system to utilize mix-ins. Added instanced sprites. Texture support.
12 lines
220 B
C++
12 lines
220 B
C++
#pragma once
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#include <Engine/types/scene/Scene.h>
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class ControllableBox final : public Engine::Scene {
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public:
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void Init() final;
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public:
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explicit ControllableBox(const std::string& name) : Scene(name) {}
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};
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