Files
DemoGame/include/Engine/Entity/Sprite.h
Redacted 25d080ff2c A few things
Make child entites work.

z-sort entity list before rendering.

entites have a creation timestamp.
2025-01-02 21:44:14 -05:00

30 lines
988 B
C++

#pragma once
#include <Engine/Entity/Renderable.h>
#include <JGL/types/Texture.h>
#include <J3ML/Geometry/AABB2D.hpp>
namespace Engine {
class Sprite;
}
class Engine::Sprite : public Renderable {
protected:
Texture* texture = nullptr;
// Positive alpha mask.
Texture* alpha_mask = nullptr;
Vector2 scale = {1, 1};
// Local space, Where the face_angle rotation should be preformed about.
Vector2 origin = {0, 0};
Color4 base_color = Colors::White;
public:
[[nodiscard]] Texture* GetTexture();
// World space.
[[nodiscard]] virtual AABB2D GetBounds();
public:
void Render() override;
public:
~Sprite() override;
explicit Sprite(const Vector2& pos, unsigned int depth = 0, const float face_angle = 0.0f, const Color4& base_color = Colors::White, Texture* texture = nullptr,
Texture* alpha_mask = nullptr) : Renderable(pos, depth,face_angle), texture(texture), alpha_mask(alpha_mask), base_color(base_color) {}
};