Files
DemoGame/include/Engine/Entity/Hud.h
Redacted 25d080ff2c A few things
Make child entites work.

z-sort entity list before rendering.

entites have a creation timestamp.
2025-01-02 21:44:14 -05:00

12 lines
189 B
C++

#pragma once
#include <Engine/Entity/Renderable.h>
namespace Engine {
class Hud;
}
class Engine::Hud : public Engine::Renderable {
public:
Hud() : Renderable({0, 0}, 0, 0) {};
};