Files
DemoGame/src/Game/Entities/Box.cpp
2025-01-02 13:56:33 -05:00

18 lines
466 B
C++

#include <Game/Entity/Box.h>
void Game::Box::Render() {
J2D::Begin(nullptr, true);
J2D::FillRect(Colors::Red, Vector2(position), {20, 20});
J2D::End();
}
void Game::Box::Update() {
if (Globals::Window->IsKeyDown(Keys::W))
MoveY(-500);
if (Globals::Window->IsKeyDown(Keys::S))
MoveY(500);
if (Globals::Window->IsKeyDown(Keys::A))
MoveX(-500);
if (Globals::Window->IsKeyDown(Keys::D))
MoveX(500);
}