16 lines
564 B
C++
16 lines
564 B
C++
#pragma once
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#include <Engine/types/entity/InstancedSprite.h>
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namespace Game {
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class Box;
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}
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class Game::Box final : public Engine::InstancedSprite {
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public:
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void Update() final;
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public:
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explicit Box(const Vector2& position, unsigned int layer = 1, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, layer, "assets/sprites/Re3D.png",
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{0.5, 0.5},rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png")
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{ SetDecay(0.10f); SetVisualRotation(WorldRight()); SetPosition({200, 200}, false); }
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}; |