Files
DemoGame/include/Engine/Logger.h
Redacted fd98c308f5 Threaded ticks
TODO make movable objects use velocity so rendering still looks smooth when things move
2025-01-08 00:58:27 -05:00

9 lines
537 B
C++

#pragma once
#include <jlog/Logger.hpp>
namespace Engine::Logger {
inline jlog::GenericLogger Info {"Engine::Info", jlog::GlobalLogFile, Colors::Gray, Colors::Gray, Colors::Gray, Colors::Gray};
inline jlog::GenericLogger Fatal {"Engine::Fatal", jlog::GlobalLogFile, Colors::Reds::Crimson, Colors::Gray, Colors::Gray, Colors::Reds::Crimson, Colors::White};
inline jlog::GenericLogger Debug {"Engine::Debug", jlog::GlobalLogFile, Colors::Purples::Purple, Colors::Gray, Colors::Gray, Colors::Purples::Purple, Colors::White};
}