#include "Engine/Globals.h" #include #include #include "Game/Scene/Splash.h" Scene* scene = nullptr; using namespace JGL; int main() { Globals::Window = new DemoGameWindow("Demo Game", 1024, 896); Globals::Window->SetRenderer(RenderingAPI::OPENGL); Globals::Window->Open(); Globals::Window->InitGL(); Globals::Window->SetResizable(false); Globals::Window->SetVsyncEnabled(false); ReWindow::Logger::Error.EnableConsole(false); ReWindow::Logger::Warning.EnableConsole(false); ReWindow::Logger::Debug.EnableConsole(false); auto* splash = new DemoGameSplash(); Globals::ChangeScene(splash); while (Globals::Window->IsAlive()) Globals::Window->ManagedRefresh(); }