#include #include void Game::Box::Update() { if (Globals::Window->IsKeyDown(Keys::W)) AddVelocity(WorldUp(), 100); if (Globals::Window->IsKeyDown(Keys::S)) AddVelocity(WorldDown(), 100); if (Globals::Window->IsKeyDown(Keys::A)) AddVelocity(WorldLeft(), 100); if (Globals::Window->IsKeyDown(Keys::D)) AddVelocity(WorldRight(), 100); if (Globals::Window->IsKeyDown(Keys::Space)) AddVelocity(HeadingRelativeBackward(), GetVelocity()); Move(GetScene()->GetTickRate()); }