#pragma once #include namespace Game { class Box; } class Game::Box final : public Engine::InstancedSprite { public: void Update() final; public: explicit Box(const Vector2& position, unsigned int layer = 1, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, layer, "assets/sprites/Re3D.png", {0.5, 0.5},rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png") { SetDecay(0.10f); SetVisualRotation(WorldRight()); SetPosition({200, 200}, false); } };