11 Commits

Author SHA1 Message Date
8a222fdd7c Performance optimization 2025-04-18 17:45:31 -04:00
c1ccb444f7 Update dependencies. 2025-01-15 23:49:59 -05:00
a86ac432fb Smoother movement
Interpolation & Extrapolation still todo.
2025-01-15 02:11:27 -05:00
d26237762e const const const const qualify!!!! 2025-01-08 23:34:04 -05:00
4ecddafcd5 Get rid of having to have Globals::CurrentScene everywhere. 2025-01-08 12:23:48 -05:00
fd98c308f5 Threaded ticks
TODO make movable objects use velocity so rendering still looks smooth when things move
2025-01-08 00:58:27 -05:00
45ccc88794 Pushing what I have. 2025-01-06 17:06:54 -05:00
cf1537c8a8 Reorganize & Fix a memory issue. 2025-01-03 22:40:31 -05:00
84c552c5b8 Fixed memory issue. 2025-01-03 20:39:35 -05:00
283678e257 Change demo to showcase instancing. 2025-01-03 20:13:35 -05:00
6664925621 Refactor & More.
Changed the entity system to utilize mix-ins.

Added instanced sprites.

Texture support.
2025-01-03 19:28:58 -05:00