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8a222fdd7c
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Performance optimization
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2025-04-18 17:45:31 -04:00 |
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c1ccb444f7
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Update dependencies.
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2025-01-15 23:49:59 -05:00 |
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a86ac432fb
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Smoother movement
Interpolation & Extrapolation still todo.
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2025-01-15 02:11:27 -05:00 |
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d26237762e
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const const const const qualify!!!!
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2025-01-08 23:34:04 -05:00 |
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4ecddafcd5
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Get rid of having to have Globals::CurrentScene everywhere.
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2025-01-08 12:23:48 -05:00 |
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fd98c308f5
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Threaded ticks
TODO make movable objects use velocity so rendering still looks smooth when things move
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2025-01-08 00:58:27 -05:00 |
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45ccc88794
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Pushing what I have.
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2025-01-06 17:06:54 -05:00 |
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cf1537c8a8
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Reorganize & Fix a memory issue.
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2025-01-03 22:40:31 -05:00 |
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b5f313f176
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Bugfix for alpha-masking sometimes not working.
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2025-01-03 22:25:27 -05:00 |
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84c552c5b8
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Fixed memory issue.
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2025-01-03 20:39:35 -05:00 |
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283678e257
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Change demo to showcase instancing.
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2025-01-03 20:13:35 -05:00 |
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6664925621
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Refactor & More.
Changed the entity system to utilize mix-ins.
Added instanced sprites.
Texture support.
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2025-01-03 19:28:58 -05:00 |
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25d080ff2c
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A few things
Make child entites work.
z-sort entity list before rendering.
entites have a creation timestamp.
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2025-01-02 21:44:14 -05:00 |
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3349474e3a
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Camera
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2025-01-02 18:56:45 -05:00 |
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bd72263944
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Sprites
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2025-01-02 15:17:14 -05:00 |
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18072f3b66
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Cleanup
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2025-01-02 13:56:33 -05:00 |
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30bdd66086
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Better scene management.
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2025-01-02 12:57:21 -05:00 |
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b9afc57e6e
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Initial Commit
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2025-01-02 00:15:37 -05:00 |
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