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11
include/Game/Entity/Box.h
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11
include/Game/Entity/Box.h
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#pragma once
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#include <Engine/Entity/Renderable.h>
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#include "Engine/Globals.h"
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class Box final : public Renderable {
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public:
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void Render() final;
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void Update() final;
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public:
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explicit Box(const Vector2& position, float rotation = 0.0f) : Renderable(position, rotation) {}
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};
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10
include/Game/Entity/DemoGameHud.h
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10
include/Game/Entity/DemoGameHud.h
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#include <Engine/Entity/Hud.h>
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class DemoGameHud : public Hud {
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public:
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void Render() override;
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public:
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DemoGameHud() : Hud() {}
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};
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