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15
include/Engine/GameWindow.h
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15
include/Engine/GameWindow.h
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#include <rewindow/types/window.h>
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#pragma once
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class Camera;
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class DemoGameWindow : public ReWindow::RWindow {
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public:
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void InitGL();
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void Display();
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public:
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void OnRefresh(float elapsed) override;
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public:
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DemoGameWindow() : ReWindow::RWindow() {}
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DemoGameWindow(const std::string& title, int width, int height) : ReWindow::RWindow(title, width, height) {}
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};
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