Smoother movement
Interpolation & Extrapolation still todo.
This commit is contained in:
@@ -11,5 +11,6 @@ public:
|
||||
void Update() final;
|
||||
public:
|
||||
explicit Box(const Vector2& position, unsigned int layer = 1, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, layer, "assets/sprites/Re3D.png",
|
||||
{0.5, 0.5},rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png") {}
|
||||
{0.5, 0.5},rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png")
|
||||
{ SetDecay(0.10f); SetVisualRotation(WorldRight()); SetPosition({200, 200}, false); }
|
||||
};
|
Reference in New Issue
Block a user