Smoother movement

Interpolation & Extrapolation still todo.
This commit is contained in:
2025-01-15 02:11:27 -05:00
parent d26237762e
commit a86ac432fb
8 changed files with 271 additions and 61 deletions

View File

@@ -11,5 +11,6 @@ public:
void Update() final;
public:
explicit Box(const Vector2& position, unsigned int layer = 1, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, layer, "assets/sprites/Re3D.png",
{0.5, 0.5},rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png") {}
{0.5, 0.5},rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png")
{ SetDecay(0.10f); SetVisualRotation(WorldRight()); SetPosition({200, 200}, false); }
};