Pushing what I have.
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@@ -10,5 +10,5 @@ class Game::Box final : public Engine::InstancedSprite {
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public:
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void Update() final;
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public:
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explicit Box(const Vector2& position, unsigned int depth = 0, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, depth, "assets/sprites/Re3D.png", rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png") {}
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explicit Box(const Vector2& position, unsigned int layer = 1, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, layer, "assets/sprites/Re3D.png", rad_rotation, Colors::White, nullptr, "assets/sprites/alpha_mask.png") {}
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};
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@@ -6,7 +6,7 @@ class LoadingScreen final : public Engine::Scene {
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protected:
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float elapsed = 0.0f;
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float angle = 0.0f;
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Texture* RedactedSoftware = nullptr;
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JGL::Texture* RedactedSoftware = nullptr;
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public:
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explicit LoadingScreen(const std::string& name) : Scene(name) {}
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