Change demo to showcase instancing.

This commit is contained in:
2025-01-03 19:36:42 -05:00
parent 6664925621
commit 283678e257
7 changed files with 55 additions and 24 deletions

View File

@@ -1,17 +1,14 @@
#pragma once
#include <Engine/types/entity/Entity.h>
#include <Engine/types/entity/mixins/Movable.h>
#include <Engine/types/entity/mixins/Renderable.h>
#include <Engine/types/entity/InstancedSprite.h>
namespace Game {
class Box;
}
class Game::Box final : public Engine::Entity, public Engine::Renderable, public Engine::Movable {
class Game::Box final : public Engine::InstancedSprite {
public:
void Render() final;
void Update() final;
public:
explicit Box(const Vector2& position, unsigned int depth = 0, float rotation = 0.0f) : Renderable(depth), Movable(position, rotation) {}
explicit Box(const Vector2& position, unsigned int depth = 0, float rad_rotation = 0.0f) : Engine::InstancedSprite(position, depth, "assets/sprites/Re3D.png", rad_rotation) {}
};