A few things
Make child entites work. z-sort entity list before rendering. entites have a creation timestamp.
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@@ -8,9 +8,15 @@ namespace Engine {
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}
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class Engine::Renderable : public Entity {
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protected:
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// Higher numbers are farther to the back.
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unsigned int depth = 0;
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public:
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[[nodiscard]] unsigned int GetDepth() const { return depth; }
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void SetDepth(unsigned int new_depth) { depth = new_depth; }
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public:
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// *must* be overridden.
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virtual void Render() = 0;
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public:
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explicit Renderable(const Vector2& position, float rotation = 0.0f) : Entity(position, rotation) {}
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explicit Renderable(const Vector2& position, unsigned int depth = 0, float rotation = 0.0f) : Entity(position, rotation), depth(depth) {}
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};
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