Cleanup
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@@ -1,8 +1,13 @@
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#pragma once
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#include <Engine/Entity/Renderable.h>
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#include "Engine/Globals.h"
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class Box final : public Renderable {
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#include <Engine/Globals.h>
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namespace Game {
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class Box;
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}
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class Game::Box final : public Engine::Renderable {
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public:
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void Render() final;
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void Update() final;
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