Refactor & Readme

This commit is contained in:
2024-05-07 23:00:16 -04:00
parent c294f6e50a
commit 5a65f57ad7
14 changed files with 28 additions and 30 deletions

15
README.md Normal file
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@@ -0,0 +1,15 @@
## Collage
#### [![License: Unlicense](https://img.shields.io/badge/license-Unlicense-blue.svg)](http://unlicense.org/)
Another model loader for Linux & Windows.
### Supported Formats
- Wavefront OBJ
- Animated Wavefront OBJ
- Collada (maybe)
- FBX
### Building The Demo
```bash
git clone https://git.redacted.cc/Redacted/Collage.git && cd Collage && mkdir build && cd build && cmake .. && make -j8
```

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#pragma once
#include <Collage/types/model.h>

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@@ -1,6 +1,6 @@
#pragma once
#include <vector>
#include <types/bone.h>
#include <Collage/types/bone.h>
struct KeyFrame {
uint index;

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@@ -0,0 +1,2 @@
#pragma once
#include <Collage/types/bone.h>

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@@ -5,7 +5,7 @@
#include <J3ML/LinearAlgebra.h>
#include <J3ML/LinearAlgebra/Vector3.h>
#include<J3ML/Geometry.h>
#include <types/textureInfo.h>
#include <Collage/types/textureInfo.h>
typedef Vector3 Vertex;

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@@ -1,2 +0,0 @@
#pragma once
#include <types/model.h>

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@@ -1,2 +0,0 @@
#pragma once
#include <types/bone.h>

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@@ -1,9 +1,8 @@
#include <iostream>
#include <types/model.h>
#include <Collage/types/model.h>
void Model::loadOBJ(const std::string& filename) {
std::ifstream file(filename);
//if (!file.is_open())
std::vector<Vector3> positions;
std::vector<Vector2> uvs;
TextureInformation tInfo = {};
@@ -35,7 +34,6 @@ void Model::loadOBJ(const std::string& filename) {
Vector2 textureCoordinate;
vertex = positions[vertexIndex[i]];
textureCoordinate = uvs[texCoordIndex[i]];
vertices.push_back(vertex);
tInfo.textureCoordinates.push_back(textureCoordinate);
indices.push_back(static_cast<unsigned int>(indices.size()));
@@ -45,18 +43,3 @@ void Model::loadOBJ(const std::string& filename) {
textureInfo.push_back(tInfo);
file.close();
};
// map face of model to positions and texture coords
void Model::mapFaces(const FaceIndices& facedata, const std::vector<Vector3>& positions, const std::vector<Vector2>& uvs) {
std::vector<Vector2> textureCoordinates;
for (int i = 0; i < 3; ++i) {
Vector3 vertex;
//Vector2 textureCoordinate;
vertex = positions[facedata.vertexIndex[i]];
//textureCoordinate = uvs[facedata.texCoordIndex[i]];
vertices.push_back(vertex);
indices.push_back(static_cast<unsigned int>(indices.size()));
//textureCoordinates.push_back(textureCoordinate);
}
textureInfo.push_back({"", textureCoordinates});
}

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@@ -1,2 +1,2 @@
#include <types/animation.h>
#include <types/keyFrame.h>
#include <Collage/types/animation.h>
#include <Collage/types/keyFrame.h>

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@@ -1,4 +1,4 @@
#include <types/bone.h>
#include <Collage/types/bone.h>
const Matrix4x4& Bone::getMatrix() {
return matrix;

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@@ -1,4 +1,4 @@
#include <types/bone.h>
#include <Collage/types/bone.h>
struct BoneMap {
std::vector<Bone> bones;
};

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@@ -1,4 +1,4 @@
#include <types/model.h>
#include <Collage/types/model.h>
void Model::load(const std::string& file) {
if (file.ends_with(".obj"))