// // Created by dawsh on 1/25/24. // #pragma once #include "Plane.h" #include namespace Geometry { enum class FrustumType { Invalid, /// Set the Frustum type to this value to define the orthographic projection formula. In orthographic projection, /// 3D images are projected onto a 2D plane essentially by flattening the object along one direction (the plane normal). /// The size of the projected images appear the same independent of their distance to the camera, and distant objects will /// not appear smaller. The shape of the Frustum is identical to an oriented bounding box (OBB). Orthographic, /// Set the Frustum type to this value to use the perspective projection formula. With perspective projection, the 2D /// image is formed by projecting 3D points towards a single point (the eye point/tip) of the Frustum, and computing the /// point of intersection of the line of the projection and the near plane of the Frustum. /// This corresponds to the optics in the real-world, and objects become smaller as they move to the distance. /// The shape of the Frustum is a rectangular pyramid capped from the tip. Perspective }; class Frustum { public: Plane TopFace; Plane BottomFace; Plane RightFace; Plane LeftFace; Plane FarFace; Plane NearFace; static Frustum CreateFrustumFromCamera(const CoordinateFrame& cam, float aspect, float fovY, float zNear, float zFar); }; }