#include #include using Vector3 = LinearAlgebra::Vector3; void EXPECT_V3_EQ(const Vector3& lhs, const Vector3& rhs) { EXPECT_FLOAT_EQ(lhs.x, rhs.x); EXPECT_FLOAT_EQ(lhs.y, rhs.y); EXPECT_FLOAT_EQ(lhs.z, rhs.z); } TEST(Vector3Test, V3_Constructor_Default) { EXPECT_V3_EQ(Vector3(), Vector3::Zero); } TEST(Vector3Test, V3_Constructor_XYZ) { Vector3 Input {0, 1, 0}; EXPECT_V3_EQ(Input, Vector3::Down); } TEST(Vector3Test, V3_Addition_Op) { Vector3 A {1,1,1}; Vector3 B {2,2,2}; Vector3 ExpectedResult {3,3,3}; EXPECT_V3_EQ(A + B, ExpectedResult); } TEST(Vector3Test, V3_Addition_Method) { Vector3 A {1,1,1}; Vector3 B {2,2,2}; Vector3 ExpectedResult {3,3,3}; EXPECT_V3_EQ(A.Add(B), ExpectedResult); } TEST(Vector3Test, V3_Addition_Static) { Vector3 A {1,1,1}; Vector3 B {3,3,3}; Vector3 ExpectedResult {4,4,4}; EXPECT_V3_EQ(Vector3::Add(A, B), ExpectedResult); } TEST(Vector3Test, V3_Subtract_Op) { Vector3 A {2,2,2}; Vector3 B {.5f, .5f, .5f}; Vector3 ExpectedResult {1.5f, 1.5f, 1.5f}; EXPECT_V3_EQ(A - B, ExpectedResult); } TEST(Vector3Test, V3_Subtract_Method) { Vector3 A {3,3,3}; Vector3 B {1,1,1}; Vector3 ExpectedResult {2,2,2}; EXPECT_V3_EQ(A.Sub(B), ExpectedResult); } TEST(Vector3Test, V3_Subtract_Static) { Vector3 A {4,4,4}; Vector3 B {1,1,1}; Vector3 ExpectedResult {3,3,3}; EXPECT_V3_EQ(Vector3::Sub(A, B), ExpectedResult); } TEST(Vector3Test, V3_Scalar_Mult_Op) { Vector3 A { 1,1,1}; float B = 1.5f; Vector3 ExpectedResult {1.5f, 1.5f, 1.5f}; EXPECT_V3_EQ(A * B, ExpectedResult); } TEST(Vector3Test, V3_Scalar_Mult_Method) { Vector3 A {3,3,3}; float B = 1.5f; Vector3 ExpectedResult {4.5f, 4.5f, 4.5f}; EXPECT_V3_EQ(A.Mul(B), ExpectedResult); } TEST(Vector3Test, V3_Scalar_Mult_Static) { Vector3 A {2,2,2}; float B = 1.5f; Vector3 ExpectedResult {3.f, 3.f, 3.f}; EXPECT_V3_EQ(Vector3::Mul(A, B), ExpectedResult); } TEST(Vector3Test, V3_Scalar_Div_Op) { Vector3 A {4,4,4}; float B = 2.f; Vector3 ExpectedResult {2,2,2}; EXPECT_V3_EQ(A / B, ExpectedResult); } TEST(Vector3Test, V3_Scalar_Div_Method) { Vector3 A {6,6,6}; float B = 2.f; Vector3 ExpectedResult { 3,3,3}; EXPECT_V3_EQ(A.Div(B), ExpectedResult); } TEST(Vector3Test, V3_Scalar_Div_Static) { Vector3 A {3,3,3}; float B = 1.5f; Vector3 ExpectedResult { 2.f, 2.f, 2.f}; EXPECT_V3_EQ(Vector3::Div(A, B), ExpectedResult); } TEST(Vector3Test, V3_Sizeof) { EXPECT_EQ(sizeof(Vector3), 12); } TEST(Vector3Test, V3_NaN) { EXPECT_NE(Vector3(0, 0, 0), Vector3::NaN); } TEST(Vector3Test, V3_Min) { Vector3 Input {2,2,2}; Vector3 Minimum {3,3,3}; Vector3 ExpectedResult {2,2,2}; EXPECT_V3_EQ(Input.Min(Minimum), ExpectedResult); } TEST(Vector3Test, V3_Max) { Vector3 Input {2,2,2}; Vector3 Maximum {3,3,3}; Vector3 ExpectedResult {3,3,3}; EXPECT_V3_EQ(Input.Max(Maximum), ExpectedResult); } TEST(Vector3Test, V3_Clamp) { Vector3 Input {5,-1,8}; Vector3 Minimum {1,1,1}; Vector3 Maximum {5,5,5}; Vector3 ExpectedResult {5,1,5}; EXPECT_V3_EQ(Input.Clamp(Minimum, Maximum), ExpectedResult); } TEST(Vector3Test, V3_DotProduct) { Vector3 A{6,6,6}; Vector3 B{1,1,1}; float ExpectedResult = 1; EXPECT_FLOAT_EQ(A.Dot(B), ExpectedResult); } TEST(Vector3Test, V3_CrossProduct) { Vector3 A{1,1,1}; Vector3 B{2,2,2}; Vector3 ExpectedResult {0,0,0}; EXPECT_V3_EQ(A.Cross(B), ExpectedResult); } TEST(Vector3Test, V3_Project) { Vector3 Base {}; Vector3 Projection {}; Vector3 ExpectedResult {}; } TEST(Vector3Test, V3_Normalize) { Vector3 Input {2, 0, 0}; Vector3 ExpectedResult {1, 0, 0}; EXPECT_V3_EQ(Input.Normalize(), ExpectedResult); } TEST(Vector3Test, V3_Lerp) { Vector3 Start {}; Vector3 Finish {}; float Percent = 50; Vector3 ExpectedResult {}; EXPECT_V3_EQ(Start.Lerp(Finish, Percent), ExpectedResult); } TEST(Vector3Test, V3_AngleBetween) { Vector3 A{ .5f, .5f, .5f}; Vector3 B {.25f, .75f, .25f}; A = A.Normalize(); B = B.Normalize(); LinearAlgebra::Angle2D ExpectedResult {-0.69791365, -2.3561945}; std::cout << A.AngleBetween(B).x << ", " << A.AngleBetween(B).y << ""; auto angle = A.AngleBetween(B); EXPECT_FLOAT_EQ(angle.x, ExpectedResult.x); EXPECT_FLOAT_EQ(angle.y, ExpectedResult.y); }