Implement V3::Direction
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@@ -37,6 +37,11 @@ public:
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b = b.Normalize();
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}
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//Returns the DirectionVector for a given angle.
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Vector3 Direction(const Vector3 &rhs) const;
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static void Orthonormalize(Vector3& a, Vector3& b, Vector3& c)
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{
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a = a.Normalize();
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