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forked from josh/j3ml

Implement CreateFrustumFromCoordinateFrame()

This commit is contained in:
2024-01-30 21:29:07 -05:00
parent 239c90f75b
commit ef297e525c

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@@ -36,19 +36,5 @@ namespace Geometry
static Frustum CreateFrustumFromCamera(const CoordinateFrame& cam, float aspect, float fovY, float zNear, float zFar); static Frustum CreateFrustumFromCamera(const CoordinateFrame& cam, float aspect, float fovY, float zNear, float zFar);
}; };
Frustum Frustum::CreateFrustumFromCamera(const CoordinateFrame &cam, float aspect, float fovY, float zNear, float zFar) {
Frustum frustum;
const float halfVSide = zFar * tanf(fovY * 0.5f);
const float halfHSide = halfVSide * aspect;
const Vector3 frontMultFar = cam.Front * zFar;
frustum.NearFace = Plane{cam.Position + cam.Front * zNear, cam.Front};
frustum.FarFace = Plane{cam.Position + frontMultFar, -cam.Front};
frustum.RightFace = Plane{cam.Position, Vector3::Cross(frontMultFar - cam.Right * halfHSide, cam.Up)};
frustum.LeftFace = Plane{cam.Position, Vector3::Cross(cam.Up, frontMultFar+cam.Right*halfHSide)};
frustum.TopFace = Plane{cam.Position, Vector3::Cross(cam.Right, frontMultFar - cam.Up * halfVSide)};
frustum.BottomFace = Plane{cam.Position, Vector3::Cross(frontMultFar + cam.Up * halfVSide, cam.Right)};
return frustum;
}
} }