Implement Matrix3x3 FromScale and ScaleBy
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@@ -61,16 +61,7 @@ namespace LinearAlgebra {
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void SetColumn(int i, const Vector3& vector);
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void SetAt(int x, int y, float value);
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void Orthonormalize(int c0, int c1, int c2)
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{
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Vector3 v0 = GetColumn(c0);
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Vector3 v1 = GetColumn(c1);
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Vector3 v2 = GetColumn(c2);
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Vector3::Orthonormalize(v0, v1, v2);
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SetColumn(c0, v0);
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SetColumn(c1, v1);
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SetColumn(c2, v2);
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}
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void Orthonormalize(int c0, int c1, int c2);
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static Matrix3x3 LookAt(const Vector3& forward, const Vector3& target, const Vector3& localUp, const Vector3& worldUp);
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@@ -90,8 +81,8 @@ namespace LinearAlgebra {
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/// Creates a new transformation matrix that scales by the given factors.
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// This matrix scales with respect to origin.
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static Matrix3x3 Scale(float sx, float sy, float sz);
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static Matrix3x3 Scale(const Vector3& scale);
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static Matrix3x3 FromScale(float sx, float sy, float sz);
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static Matrix3x3 FromScale(const Vector3& scale);
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/// Returns the main diagonal.
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Vector3 Diagonal() const;
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@@ -124,10 +115,11 @@ namespace LinearAlgebra {
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Vector2 Transform(const Vector2& rhs) const;
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Vector3 Transform(const Vector3& rhs) const;
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Vector3 operator[](int row) const
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{
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return Vector3{elems[row][0], elems[row][1], elems[row][2]};
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}
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Matrix3x3 ScaleBy(const Vector3& rhs);
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Vector3 GetScale() const;
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Vector3 operator[](int row) const;
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Vector3 operator * (const Vector3& rhs) const;
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Matrix3x3 operator * (const Matrix3x3& rhs) const;
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