Implement Vector2Tests
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@@ -188,5 +188,48 @@ namespace LinearAlgebra {
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float Vector3::GetZ() const { return z;}
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void Vector3::SetX(float newX) { x = newX;}
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void Vector3::SetY(float newY) { y = newY;}
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void Vector3::SetZ(float newZ) { z = newZ;}
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Vector3 Vector3::Min(const Vector3 &lhs, const Vector3 &rhs) {
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return lhs.Min(rhs);
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}
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Vector3 Vector3::Max(const Vector3 &lhs, const Vector3 &rhs) {
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return lhs.Max(rhs);
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}
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Vector3 Vector3::Clamp(const Vector3 &min, const Vector3 &input, const Vector3 &max) {
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return input.Clamp(min, max);
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}
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float Vector3::Distance(const Vector3 &from, const Vector3 &to) {
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return from.Distance(to);
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}
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float Vector3::Length(const Vector3 &of) {
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return of.Length();
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}
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float Vector3::LengthSquared(const Vector3 &of) {
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return of.LengthSquared();
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}
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bool Vector3::IsPerpendicular(const Vector3 &other, float epsilonSq) const {
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float dot = Dot(other);
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return dot*dot <= epsilonSq * LengthSquared() * other.LengthSquared();
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}
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bool Vector3::IsZero(float epsilonSq) const {
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return LengthSquared() <= epsilonSq;
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}
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bool Vector3::IsNormalized(float epsilonSq) const {
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return std::abs(LengthSquared()-1.f) <= epsilonSq;
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}
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#pragma endregion
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}
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