Implement ToQuat
This commit is contained in:
@@ -12,10 +12,20 @@ namespace LinearAlgebra {
|
||||
static const Matrix2x2 Identity;
|
||||
static const Matrix2x2 NaN;
|
||||
|
||||
Matrix2x2() {}
|
||||
Matrix2x2(float val);
|
||||
Matrix2x2(float m00, float m01, float m10, float m11);
|
||||
Matrix2x2(const Vector2& r1, const Vector2& r2);
|
||||
Vector2 GetRow(int index) const;
|
||||
Vector2 GetColumn(int index) const;
|
||||
float At(int x, int y) const;
|
||||
|
||||
float Determinant() const;
|
||||
Matrix2x2 Inverse() const;
|
||||
Matrix2x2 Transpose() const;
|
||||
|
||||
Vector2 Transform(const Vector2& rhs) const;
|
||||
|
||||
|
||||
Vector2 operator * (const Vector2& rhs) const;
|
||||
Matrix2x2 operator * (const Matrix2x2 &rhs) const;
|
||||
|
@@ -99,13 +99,9 @@ namespace LinearAlgebra {
|
||||
Matrix3x3 Transpose() const;
|
||||
|
||||
// Transforms the given vectors by this matrix M, i.e. returns M * (x,y,z)
|
||||
|
||||
Vector2 Transform(const Vector2& rhs) const;
|
||||
Vector3 Transform(const Vector3& rhs) const;
|
||||
|
||||
|
||||
|
||||
Vector3 operator[] (float index) const;
|
||||
Vector3 operator * (const Vector3& rhs) const;
|
||||
Matrix3x3 operator * (const Matrix3x3& rhs) const;
|
||||
|
||||
|
@@ -2,8 +2,6 @@
|
||||
|
||||
#include <J3ML/LinearAlgebra.h>
|
||||
|
||||
|
||||
|
||||
namespace LinearAlgebra {
|
||||
/// A 4-by-4 matrix for affine transformations and perspective projections of 3D geometry.
|
||||
/* This matrix can represent the most generic form of transformations for 3D objects,
|
||||
|
@@ -123,12 +123,9 @@ public:
|
||||
Vector3 operator+() const; // TODO: Implement
|
||||
// Unary - operator (Negation)
|
||||
Vector3 operator-() const;
|
||||
|
||||
|
||||
public:
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
float z = 0;
|
||||
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user