Implement Transform methods
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@@ -100,10 +100,8 @@ namespace LinearAlgebra {
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// Transforms the given vectors by this matrix M, i.e. returns M * (x,y,z)
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Vector2 Transform(const Vector2& vector) const;
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Vector2 Transform(const Vector2& rhs) const;
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Vector3 Transform(const Vector3& rhs) const;
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Vector2 Transform(float x, float y) const;
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Vector3 Transform(float x, float y, float z) const;
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