Jim
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@@ -1,3 +1,4 @@
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#include <J3ML/LinearAlgebra/Vector2.h>
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#include <J3ML/LinearAlgebra/Vector3.h>
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#pragma once
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@@ -19,19 +20,12 @@ namespace Geometry {
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class Triangle2D;
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class Polygon2D;
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struct IntersectionResult2D {
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};
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struct IntersectionResult2D {};
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bool Intersects2D(LineSegment2D seg, Rectangle rect);
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IntersectionResult2D GetIntersection2D(LineSegment2D seg, Rectangle rect);
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// A 3D axis-aligned bounding box
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// This data structure can be used to represent coarse bounds of objects, in situations where detailed triangle-level
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// computations can be avoided. In physics systems, bounding boxes are used as an efficient early-out test for geometry
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