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forked from josh/j3ml

Implement Mat4x4

This commit is contained in:
2024-01-30 21:30:13 -05:00
parent b76c5683db
commit 710a41cbb1
2 changed files with 79 additions and 44 deletions

View File

@@ -171,5 +171,57 @@ namespace LinearAlgebra {
return elems[x][y];
}
Matrix4x4 Matrix4x4::operator*(const Matrix4x4 &rhs) const {
float r00 = At(0, 0) * rhs.At(0, 0) + At(0, 1) * rhs.At(1, 0) + At(0, 2) * rhs.At(2, 0) + At(0, 3) * rhs.At(3, 0);
float r01 = At(0, 0) * rhs.At(0, 1) + At(0, 1) * rhs.At(1, 1) + At(0, 2) * rhs.At(2, 1) + At(0, 3) * rhs.At(3, 1);
float r02 = At(0, 0) * rhs.At(0, 2) + At(0, 1) * rhs.At(1, 2) + At(0, 2) * rhs.At(2, 2) + At(0, 3) * rhs.At(3, 2);
float r03 = At(0, 0) * rhs.At(0, 3) + At(0, 1) * rhs.At(1, 3) + At(0, 2) * rhs.At(2, 3) + At(0, 3) * rhs.At(3, 3);
float r10 = At(1, 0) * rhs.At(0, 0) + At(1, 1) * rhs.At(1, 0) + At(1, 2) * rhs.At(2, 0) + At(1, 3) * rhs.At(3, 0);
float r11 = At(1, 0) * rhs.At(0, 1) + At(1, 1) * rhs.At(1, 1) + At(1, 2) * rhs.At(2, 1) + At(1, 3) * rhs.At(3, 1);
float r12 = At(1, 0) * rhs.At(0, 2) + At(1, 1) * rhs.At(1, 2) + At(1, 2) * rhs.At(2, 2) + At(1, 3) * rhs.At(3, 2);
float r13 = At(1, 0) * rhs.At(0, 3) + At(1, 1) * rhs.At(1, 3) + At(1, 2) * rhs.At(2, 3) + At(1, 3) * rhs.At(3, 3);
float r20 = At(2, 0) * rhs.At(0, 0) + At(2, 1) * rhs.At(1, 0) + At(2, 2) * rhs.At(2, 0) + At(2, 3) * rhs.At(3, 0);
float r21 = At(2, 0) * rhs.At(0, 1) + At(2, 1) * rhs.At(1, 1) + At(2, 2) * rhs.At(2, 1) + At(2, 3) * rhs.At(3, 1);
float r22 = At(2, 0) * rhs.At(0, 2) + At(2, 1) * rhs.At(1, 2) + At(2, 2) * rhs.At(2, 2) + At(2, 3) * rhs.At(3, 2);
float r23 = At(2, 0) * rhs.At(0, 3) + At(2, 1) * rhs.At(1, 3) + At(2, 2) * rhs.At(2, 3) + At(2, 3) * rhs.At(3, 3);
float r30 = At(3, 0) * rhs.At(0, 0) + At(3, 1) * rhs.At(1, 0) + At(3, 2) * rhs.At(2, 0) + At(3, 3) * rhs.At(3, 0);
float r31 = At(3, 0) * rhs.At(0, 1) + At(3, 1) * rhs.At(1, 1) + At(3, 2) * rhs.At(2, 1) + At(3, 3) * rhs.At(3, 1);
float r32 = At(3, 0) * rhs.At(0, 2) + At(3, 1) * rhs.At(1, 2) + At(3, 2) * rhs.At(2, 2) + At(3, 3) * rhs.At(3, 2);
float r33 = At(3, 0) * rhs.At(0, 3) + At(3, 1) * rhs.At(1, 3) + At(3, 2) * rhs.At(2, 3) + At(3, 3) * rhs.At(3, 3);
return {r00,r01,r02,r03, r10, r11, r12, r13, r20,r21,r22,r23, r30,r31,r32,r33};
}
Vector4 Matrix4x4::operator[](int row) {
return Vector4{elems[row][0], elems[row][1], elems[row][2], elems[row][3]};
}
Matrix4x4 Matrix4x4::operator*(const Matrix3x3 &rhs) const {
float r00 = At(0, 0) * rhs.At(0, 0) + At(0, 1) * rhs.At(1, 0) + At(0, 2) * rhs.At(2, 0);
float r01 = At(0, 0) * rhs.At(0, 1) + At(0, 1) * rhs.At(1, 1) + At(0, 2) * rhs.At(2, 1);
float r02 = At(0, 0) * rhs.At(0, 2) + At(0, 1) * rhs.At(1, 2) + At(0, 2) * rhs.At(2, 2);
float r03 = At(0, 3);
float r10 = At(1, 0) * rhs.At(0, 0) + At(1, 1) * rhs.At(1, 0) + At(1, 2) * rhs.At(2, 0);
float r11 = At(1, 0) * rhs.At(0, 1) + At(1, 1) * rhs.At(1, 1) + At(1, 2) * rhs.At(2, 1);
float r12 = At(1, 0) * rhs.At(0, 2) + At(1, 1) * rhs.At(1, 2) + At(1, 2) * rhs.At(2, 2);
float r13 = At(1, 3);
float r20 = At(2, 0) * rhs.At(0, 0) + At(2, 1) * rhs.At(1, 0) + At(2, 2) * rhs.At(2, 0);
float r21 = At(2, 0) * rhs.At(0, 1) + At(2, 1) * rhs.At(1, 1) + At(2, 2) * rhs.At(2, 1);
float r22 = At(2, 0) * rhs.At(0, 2) + At(2, 1) * rhs.At(1, 2) + At(2, 2) * rhs.At(2, 2);
float r23 = At(2, 3);
float r30 = At(3, 0) * rhs.At(0, 0) + At(3, 1) * rhs.At(1, 0) + At(3, 2) * rhs.At(2, 0);
float r31 = At(3, 0) * rhs.At(0, 1) + At(3, 1) * rhs.At(1, 1) + At(3, 2) * rhs.At(2, 1);
float r32 = At(3, 0) * rhs.At(0, 2) + At(3, 1) * rhs.At(1, 2) + At(3, 2) * rhs.At(2, 2);
float r33 = At(3, 3);
return {r00,r01,r02,r03, r10, r11, r12, r13, r20,r21,r22,r23, r30,r31,r32,r33};
}
Matrix4x4 Matrix4x4::operator+() const { return *this; }
}