Implement Mat4x4 Translate, Transform, FromTranslation
This commit is contained in:
@@ -37,21 +37,75 @@ namespace Geometry
|
||||
|
||||
class AABB
|
||||
{
|
||||
static AABB FromCenterAndSize(const Vector3 FromSize);
|
||||
float MinX();
|
||||
// Returns the smallest sphere that contains this AABB.
|
||||
// This function computes the minimal volume sphere that contains all the points inside this AABB
|
||||
Sphere MinimalEnclosingSphere() const;
|
||||
// Returns the largest sphere that can fit inside this AABB
|
||||
public:
|
||||
Vector3 minPoint;
|
||||
Vector3 maxPoint;
|
||||
|
||||
static int NumFaces() { return 6; }
|
||||
static int NumEdges() { return 12;}
|
||||
static int NumVertices() { return 8;}
|
||||
|
||||
static AABB FromCenterAndSize(const Vector3& center, const Vector3& size)
|
||||
{
|
||||
Vector3 halfSize = size * 0.5f;
|
||||
return {center - halfSize, center + halfSize};
|
||||
}
|
||||
float MinX() const { return minPoint.x; }
|
||||
float MinY() const { return minPoint.y; }
|
||||
float MinZ() const { return minPoint.z; }
|
||||
|
||||
float MaxX() const { return maxPoint.x; }
|
||||
float MaxY() const { return maxPoint.y; }
|
||||
float MaxZ() const { return maxPoint.z; }
|
||||
|
||||
|
||||
/// Returns the smallest sphere that contains this AABB.
|
||||
/// This function computes the minimal volume sphere that contains all the points inside this AABB
|
||||
Sphere MinimalEnclosingSphere() const
|
||||
{
|
||||
return Sphere(Centroid(), Size().Length()*0.5f);
|
||||
}
|
||||
|
||||
Vector3 HalfSize() const {
|
||||
return this->Size()/2.f;
|
||||
}
|
||||
|
||||
// Returns the largest sphere that can fit inside this AABB
|
||||
// This function computes the largest sphere that can fit inside this AABB.
|
||||
Sphere MaximalContainedSphere() const;
|
||||
Vector3 GetCentroid() const;
|
||||
Sphere MaximalContainedSphere() const
|
||||
{
|
||||
Vector3 halfSize = HalfSize();
|
||||
return Sphere(Centroid(), std::min(halfSize.x, std::min(halfSize.y, halfSize.z)));
|
||||
}
|
||||
bool IsFinite() const
|
||||
{
|
||||
return minPoint.IsFinite() && maxPoint.IsFinite();
|
||||
}
|
||||
Vector3 Centroid() const
|
||||
{
|
||||
return (minPoint+maxPoint) * 0.5f;
|
||||
}
|
||||
Vector3 Size() const
|
||||
{
|
||||
return this->maxPoint - this->minPoint;
|
||||
}
|
||||
// Quickly returns an arbitrary point inside this AABB
|
||||
Vector3 AnyPointFast() const;
|
||||
|
||||
Vector3 PointInside(float x, float y, float z) const;
|
||||
Vector3 PointInside(float x, float y, float z) const
|
||||
{
|
||||
Vector3 d = maxPoint - minPoint;
|
||||
return minPoint + d.Mul({x, y, z});
|
||||
}
|
||||
// Returns an edge of this AABB
|
||||
LineSegment Edge(int edgeIndex) const;
|
||||
LineSegment Edge(int edgeIndex) const
|
||||
{
|
||||
switch(edgeIndex)
|
||||
{
|
||||
default:
|
||||
case 0: return LineSegment(minPoint, {minPoint.x, minPoint.y, maxPoint.z});
|
||||
}
|
||||
}
|
||||
Vector3 CornerPoint(int cornerIndex);
|
||||
Vector3 ExtremePoint(const Vector3& direction) const;
|
||||
Vector3 ExtremePoint(const Vector3& direction, float projectionDistance);
|
||||
@@ -61,7 +115,6 @@ namespace Geometry
|
||||
Vector3 FaceNormal(int faceIndex) const;
|
||||
Plane FacePlane(int faceIndex);
|
||||
static AABB MinimalEnclosingAABB(const Vector3* pointArray, int numPoints);
|
||||
Vector3 GetSize();
|
||||
Vector3 GetVolume();
|
||||
float GetVolumeCubed();
|
||||
float GetSurfaceArea();
|
||||
|
@@ -13,7 +13,7 @@ namespace Geometry
|
||||
// Specifies the radius of this capsule
|
||||
float r;
|
||||
|
||||
Capsule() {}
|
||||
Capsule();
|
||||
Capsule(const LineSegment& endPoints, float radius);
|
||||
Capsule(const Vector3& bottomPt, const Vector3& topPt, float radius);
|
||||
bool IsDegenerate()const;
|
||||
|
@@ -7,6 +7,9 @@ namespace Geometry
|
||||
using LinearAlgebra::Vector3;
|
||||
class LineSegment
|
||||
{
|
||||
public:
|
||||
LineSegment();
|
||||
LineSegment(const Vector3& a, const Vector3& b);
|
||||
Vector3 A;
|
||||
Vector3 B;
|
||||
};
|
||||
|
@@ -1,9 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "J3ML/Geometry.h"
|
||||
|
||||
namespace Geometry
|
||||
{
|
||||
class Sphere
|
||||
{
|
||||
public:
|
||||
Sphere(const Vector3& pos, float radius)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user