Implement Mat4x4::WorldX/Y/Z/IsFinite
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@@ -20,6 +20,7 @@ namespace LinearAlgebra {
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*/
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class Matrix4x4 {
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public:
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// TODO: Implement assertions to ensure matrix bounds are not violated!
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enum { Rows = 4 };
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enum { Cols = 4 };
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@@ -80,6 +81,9 @@ namespace LinearAlgebra {
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Vector4 GetRow(int index) const;
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Vector4 GetColumn(int index) const;
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Vector3 GetRow3(int index) const;
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Vector3 GetColumn3(int index) const;
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float &At(int row, int col);
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float At(int x, int y) const;
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@@ -154,9 +158,9 @@ namespace LinearAlgebra {
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Vector2 operator * (const Vector2& rhs) const { return this->Transform(rhs);}
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Vector3 operator * (const Vector3& rhs) const { return this->Transform(rhs);}
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Vector4 operator * (const Vector4& rhs) const { return this->Transform(rhs);}
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Vector2 operator * (const Vector2& rhs) const;
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Vector3 operator * (const Vector3& rhs) const;
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Vector4 operator * (const Vector4& rhs) const;
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Matrix4x4 operator * (const Matrix3x3 &rhs) const;
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