1
0
forked from josh/j3ml

Implement Geometric Class Definitions (round 2)

This commit is contained in:
2024-01-26 00:14:28 -05:00
parent 4152b0d2aa
commit 256fe730cd
11 changed files with 139 additions and 11 deletions

View File

@@ -7,6 +7,23 @@
namespace Geometry
{
enum class FrustumType
{
Invalid,
/// Set the Frustum type to this value to define the orthographic projection formula. In orthographic projection,
/// 3D images are projected onto a 2D plane essentially by flattening the object along one direction (the plane normal).
/// The size of the projected images appear the same independent of their distance to the camera, and distant objects will
/// not appear smaller. The shape of the Frustum is identical to an oriented bounding box (OBB).
Orthographic,
/// Set the Frustum type to this value to use the perspective projection formula. With perspective projection, the 2D
/// image is formed by projecting 3D points towards a single point (the eye point/tip) of the Frustum, and computing the
/// point of intersection of the line of the projection and the near plane of the Frustum.
/// This corresponds to the optics in the real-world, and objects become smaller as they move to the distance.
/// The shape of the Frustum is a rectangular pyramid capped from the tip.
Perspective
};
class Frustum {
public:
Plane TopFace;