Adding code x3
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@@ -21,10 +21,7 @@ namespace Math
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float NormalizeToRange(float input, float fromLower, float fromUpper, float toLower, float toUpper);
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float NormalizeToRange(float input, const NumberRange& from, const NumberRange& to)
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{
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}
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float NormalizeToRange(float input, const NumberRange& from, const NumberRange& to);
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// auto rotation_normalized = NormalizeToRange(inp, {0, 360}, {-1, 1});
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inline float Lerp(float a, float b, float t);
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