Adding more Mat4x4 functionality
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@@ -167,5 +167,9 @@ namespace LinearAlgebra {
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float p30 = 0; float p31 = 0; float p32 = 0.f; float p33 = 1.f;
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}
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float Matrix4x4::At(int x, int y) const {
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return elems[x][y];
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}
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}
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